Baazi Games
Website:
baazigames.com
Company:
https://www.linkedin.com/company/baazi-games
Industries: Technology, Information and Internet, Computer Games, and Gambling Facilities and Casinos
Job details:
About the role
We are building an Execution Studio to bring our mobile games to life. Working from concepts and art direction set by our in-house team, you will create the visual language and 2D assets that define how our games look and feel. This is a hands-on 2D production role for a skilled illustrator and game artist — focused on producing polished, game-ready art at pace, not on game or systems design.
What you'll do
- Create 2D game art and assets: icons, backgrounds, illustrations, characters, card designs, and visual themes
- Design store art, promotional creatives, event and seasonal assets, and marketing visuals
- Develop and maintain a consistent visual language across screens and titles, in line with the studio's art direction
- Deliver production-ready asset packs with clean, well-organised PSD/AI source files
- Partner with UI designers, motion designers, and developers to ensure assets are game-ready and implemented as intended
- Iterate efficiently against art-direction feedback while maintaining quality and consistency
What you'll bring
- 4–7 years of experience as a 2D game artist / illustrator, with a strong portfolio of 2D mobile game art (ArtStation/Behance)
- Strong command of Adobe Photoshop and Illustrator
- Proven 2D illustration and asset-creation craft — characters, backgrounds, icons, and thematic art
- Comfort working within a defined art direction and delivering at production pace
- Familiarity with AI-assisted workflows (e.g. Midjourney) for ideation and speed
Strong pluses
- Experience creating art for RMG, casino, or slot games
- Unity knowledge and hands-on execution — a significant advantage for this role
- Understanding of preparing and optimising assets for game engines
Important
This is a 2D art and illustration role. A portfolio demonstrating 2D mobile game art is the primary basis for shortlisting — please share a link. Candidates whose focus is primarily 3D modelling/environment art, or game/systems design, are unlikely to be a fit for this specific role.
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