Website:
Job details:
Job Description:
We’re looking for a talented 3D Texturing Artist with a strong eye for detail and a passion for creating high-quality, photorealistic assets.
THIS IS NOT A REMOTE/ WORK FROM HOME OPPORTUNITY
Key Requirements:
Proficiency in at least 2–3 of the following tools:
- Substance Painter
- Rizom UV
- Photoshop
- Blender
- Marmoset Toolbag
- Maya
Must have a Laptop/PC and a stable internet connection (required for technical test)
Experience requirement:
- Strong experience in:
- Hard-surface texturing
- PBR texturing
- Product pipelines / AR / VR workflows
Roles and Responsibilities:
- Texturing skills in Substance Painter and Photoshop. Ability to create excellent, neat, and clean low-poly 3D models in real-world size and with proper snapping of the vertex, logical naming, grouping, and excellent topology in Autodesk Maya and ZBrush.
- Cleaning up the mesh and 3D scans using ZBrush
- Retopology of the clean 3D scans
- Create high-end and Photo realistic 3d models.
- Follow design references and work in a range of styles.
- Must have an eye to capture the details from the provided references, and create the 3d models accordingly.
- Create alternate visual styles in accordance with the client’s vision and needs.
- Must know to properly lay out UVs with uniform texel density
- Deliver weekly and monthly reports about the work done
- Coordinate with the designated Design Project Manager
- Provide strategic inputs based on work done to improve workflow
Tools You'll use:
Substance Painter | Photoshop | Blender | Rizom UV | Marmoset Toolbag
Click on Apply to know more.