About the role
Responsibilities
Job description Help build core gameplay systems such as AI allies and enemies, vehicles and progression systems. Work closely with game designers or other trades to deliver high quality features. Establish strong gameplay foundations that will support a large production. Share a passion to innovate, especially in the design and development of open world games Work Location: Canada-Quebec-Montreal
Requirements
Job requirements Currently in school graduating with a future date, or graduation year no earlier than 2024 Educational background in game programming or computer science Experience with Unreal Engine is a strong plus Proficiency with C++ Ability to quickly prototype and iterate in collaboration with others Self-directed, taking initiative to drive progress Strong communication, interpersonal, and organizational skills