About the role
Do you want to make the next Supercell hit game? We are looking for developers with a founder mentality to join the next round of our revolutionary Spark program. You will have a chance to participate in a groundbreaking 4-month game making program designed to find and form the best teams to make the best new games. Successful participants will also have a chance to join Supercell at the end of a 4-month programme as permanent employees, having an opportunity to build their exciting ideas into hit games.
What is Spark? - Find out more!
The program is open to all experienced game makers with broad industry knowledge (diverse environments and genres), a can-do attitude and hands-on experience. Spark is an adventure which requires a team player who is not afraid of change and can adapt to different team situations. You should rally people around you with a shipping mentality, and, ideally, have prior experience in shipping games to hit the ground running. While you are encouraged to dream big at Supercell, you must be pragmatic and open to compromise to become a successful Spark participant.
Why to join?
Opportunity to become a founder of Supercell's next new game
Shot at making your ideas a reality while being fully in charge of your destiny
Access to Supercell resources and know-how
Chance to learn from the best industry leaders
Possibility of becoming a full-time Supercellian
Requirements
Experience as a senior game designer
Experience designing whole games and not just separate features
Knowledge of systems, gameplay, and metagame design
Ability to merge "gut" design with KPIs and data metrics
Great industry knowledge and passion for games
Technical knowledge - Assets implementation experience
Passion for executing rather than advising or managing others
Nice to Have
Economy or monetisation design experience
Experience designing board games
Visual development / creative direction experience
Business / product design experience
People management skills
New games experience, mobile games experience and GaaS experience
Multidisciplinary experience - Art or Programming knowledge
About the company
We are a game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've released six games globally – Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters.
To make six games, we've killed dozens along the way. That's because we're obsessed with quality. Our mission is to create great games that as many people as possible play for years and that are remembered forever. To achieve this goal, we put together the best possible teams and give them the freedom and independence to succeed.