Flag job

Report

UX Designer

Min Experience

0 years

Location

San Francisco

JobType

full-time

About the role

Meet Hannah Pak, a Salesforce Product Designer on the Experience Builder team. In 2021, Hannah was a Futureforce summer intern in the San Francisco office. After graduating, Hannah returned to Salesforce and now works with the same team she interned with. During a typical day, I have a variety of meetings across different teams. I will meet with my scrum team, project managers and engineers, as well as UX designers on Platform, where we can share designs and get feedback. Other days, I'm in back-to-back user interviews with random participants for UX research. I also like to go to UX-wide events like Product Spotlights and Know & Grows, which help me stay informed, grow as a designer, and make connections. When I'm not in meetings, I work on designs in Figma, building wireframes and mockups. When I was in college I switched my major four or five times. I felt very lost because I knew I was artistic but I did not enjoy my architecture classes, or find fine arts enjoyable as a full time career. I grew to dislike graphic design, which I'd been doing actively in college. I knew I wanted to be creative while solving problems and working with people, both of which were not a part of my work within graphic design. Additionally, I was pursuing a cognitive science major and was mainly taking psychology and neuroscience courses, so the only real exposure I had to UX design was from taking one UX research course. I decided to try out an internship in UX design after it was recommended to me. At the end of my internship at Salesforce, the summer before senior year, I confirmed, yes this is the space for me. Prior to my internship at Salesforce, I interned at a startup where I had a lot of creative freedom. At big companies, there are a lot brand guidelines that you need to work within. Attention to detail and consistency are very important. This was one of the biggest lessons I learned during my internship at Salesforce, as it was something I had no experience with before. Additionally, I learned about the difference between B2B, (Business to Business), and B2C, (Business to Consumer), this was a confusing shift at first but very interesting to learn. Originally, I only knew about B2C, for example if I were a designer building Netflix's interface, I'm building for an end user. Working in B2B widened my perspective and accelerated my design thinking because I had to learn how to build an interface for another builder to create an interface for an end user. Lastly, during my internship, I learned I really had to think through all the steps, both from a business perspective and a usability perspective. I got better at justifying my designs and explaining certain decisions. This helped me present my work and convince others. Mentors want to help you grow! My mentors helped me learn how to work with engineers and project managers to bring a product to life. Learning to manage bandwidth that a team has, to communicate with engineers, and to redesign or scope down ideas when your ideas aren't achievable, are important skills. Additionally, the presentation tactics I learned were a huge benefit and set me up for success once I started full time. Effective communication is crucial, especially when what can be delivered within a certain timeframe may not align perfectly with user satisfaction. Flexibility is key; designers should be prepared to adjust their designs based on technical constraints or time limitations communicated by the engineering team. In addition to communicating throughout the project early on, it is also crucial to create a sense of ownership shared among the engineers, pms and UX. This allows everyone to feel like our goal for product success is shared. Collaboration across product teams is essential to ensure consistency and prevent gaps in design. Regular meetings should be set up across different product teams to share potential impacts and insights. For instance, I often collaborate with teams in Commerce and Marketing Cloud especially if I know what I'm doing could impact their work, a lot of the time its safe to assume it could. Lastly, designers should actively seek feedback from other designers to refine their work and foster a collaborative design community. This can be achieved through UX work-shares, which are meetings designated for sharing work and receiving informal feedback, or through one-on-one sessions to dive deeper into specific design issues. Such interactions allow for open sharing of ideas and contribute to the continuous improvement of the design process.

About the company

Salesforce is the #1 customer relationship management (CRM) platform, bringing companies and customers together in the digital age. Founded in 1999, Salesforce enables companies of every size and industry to take advantage of powerful technologies—cloud, mobile, social, internet of things, and artificial intelligence—to connect to their customers in a whole new way.

Skills

figma
user flows
personas