Introducing Moonlake, AI for creating world simulations.
About Moonlake
Moonlake is building the frontier of 3D creation and world modeling: real-time interactive worlds, games, robotics simulation, multimodal datasets, and RL environments. Its world-modeling agent works directly inside Blender to automate creation of 3D scenes, articulated assets, and complex environments while preserving editability. (moonlakeai.com)
The Role
We’re looking for a Technical Artist / 3D Generalist who can create high-quality, realistic 3D assets and environments primarily in Blender.
This person will help build the visual and structural foundation for interactive AI-generated worlds: objects, scenes, environments, physicalized assets, and production-ready 3D content. The ideal candidate is both artistic and technical: someone who can model, texture, render, iterate quickly, and understand how 3D assets behave inside interactive environments.
What You’ll Do
Create realistic 3D models, props, environments, and articulated assets in Blender
Build assets that are not just visually strong, but usable in interactive worlds
Own end-to-end 3D workflows: modeling, texturing, materials, lighting, rendering, optimization, and scene polish
Help create environments that support physics, interaction, gameplay, simulation, and embodied AI workflows
Work closely with research and engineering teams building world models, real-time video models, and multimodal 3D systems
Translate abstract prompts or product needs into clean, usable, production-quality 3D assets
Improve visual quality, realism, and consistency across generated or hand-authored 3D worlds
What We’re Looking For
Deep proficiency with Blender
Strong 3D modeling skills across hard-surface, environment, and object creation
Ability to create realistic renders
Strong understanding of materials, lighting, geometry, topology, and scene composition
Comfort working across the full 3D pipeline, preferably mostly or entirely inside Blender
Technical mindset: you understand how assets are used in engines, simulations, games, or interactive environments
Fast iteration speed and high visual taste
Strong portfolio showing polished 3D work
Bonus Points
Background in games, simulation, robotics, virtual worlds, or interactive media
Experience with game engines or real-time 3D workflows
Familiarity with physics-ready assets, rigging, articulation, collision, or procedural workflows
Experience creating 3D content for AI, synthetic data, RL environments, or world-modeling systems
Ability to work with tools beyond Blender, while still being strongest in Blender
Why This Role Matters
Moonlake is not just generating static 3D assets. The company is building systems that create interactive, multimodal worlds where geometry, physics, affordances, symbolic logic, visuals, and audio all remain coherent together. (moonlakeai.com)
You’ll help define the visual and technical quality bar for the worlds Moonlake creates.
We are committed to being an on-site, in-person team currently based in San Mateo