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Interaction/UX Sound Designer - Wearables

Salary

$137k - $191k

Min Experience

10 years

Location

Menlo Park, CA, Burlingame, CA

JobType

Full Time

About the job

Info This job is sourced from a job board

About the role

We're on a mission to revolutionize the way people interact with technology through the power of sound. As a Sound Designer at Meta, you'll have the opportunity to shape the sonic landscape of products like Ray-Ban Meta and create immersive experiences that redefine the boundaries of human connection. Define the Future of Audio and Haptics As a key member of our Creative Audio team, you'll be responsible for designing and delivering innovative User InterfaceI/User Experience sounds that bring our products to life, from our cutting-edge Wearables hardware to Meta's industry-leading family of apps. Your expertise will help create a new era of intuitive, engaging, and emotionally resonant experiences that delight our users. Collaborate with the Best You'll be part of a team of highly-skilled creatives, engineers, and innovators who are passionate about pushing the frontiers of audio design. Creative Audio has a proven track record of creating iconic sonic experiences, including Meta Quest, Ray-Ban Meta Artificial Intelligence Glasses, Messenger, and Instagram. We're looking for someone who shares our passion for innovation and is eager to collaborate with our West Coast team to shape the future of audio experiences.

About the company

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

Skills

pro tools
sound design
foley recording
audio synthesis
audio implementation
haptics design