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Graphics Software Engineer- Pipeline/Tooling, Reality Labs (Avatars)

Salary

$0.05625k - $173k

Min Experience

2 years

Location

Bellevue, WA, Burlingame, CA

JobType

Full Time

About the role

Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware, software and content. As a Graphics Software Engineer on the Reality Labs (Avatars) team at Meta, you can help push the boundaries of how people represent themselves and work, play and connect. Connecting with others is at the heart of the metaverse, and we're the people helping to define what that means. Graphics Software Engineer- Pipeline/Tooling, Reality Labs (Avatars) Responsibilities Develop innovative graphics frameworks, algorithms, and tools to maximize avatar quality and performance Partner closely with various infrastructure and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture Build tools and pipelines for generating very high quality digital representations of people Author high-quality, performant, and maintainable code Collaborate with cross-functional engineering teams to deliver innovative AR/VR products Develop and enhance real-time animation and AI systems Document and support graphics and tooling features Minimum Qualifications Currently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta. 2+ years of graphics software engineering experience Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. 2+ years of experience with C/C++ programming 2+ years of object-oriented and component-based design experience Problem-solving and communication skills Preferred Qualifications Experience delivering AAA Games, working on Graphics subsystems, the Game experience, Tooling, Animation subsystems, or Middleware Knowledge of ray tracing, rasterization and linear algebra Experience with low level performance profiling and optimization Experience with character animation and behavior Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles Experience with any of DirectX/Vulkan/OpenGL/Metal Experience with AI and/or AI tooling in a game development context Experience with Unity and/or Unreal Engine Experience with Python, Lua and/or other scripting languages in a game development context

About the company

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

Skills

c/c++
object-oriented design
graphics
ray tracing
rasterization
linear algebra
performance optimization
character animation
3d graphics
lighting
effects
shaders
maya
houdini
blender
3ds max
arnold
renderman
cycles
directx
vulkan
opengl
metal
ai
unity
unreal engine
python
lua