Website:
modmastudios.com
Job details:
❖ Job Title: Lighting and Rendering Artist
❖ Location: Pune
❖ Experience Required: 3+ years
❖ Employment Type: Full-time, On-site
About Modmacon
At Modmacon, we specialize in creating high-quality mobile gaming art production. Our team collaborates
with industry-leading game developers to bring visually stunning and immersive gaming experiences to
life. As we continue to grow, we are looking for passionate and talented individuals to join The Mods and
make a lasting impact in the world of gaming.
Job Summary
We are looking for a Lighting & Rendering Artist who will be responsible for creating high quality lighting
setups and rendering game-ready assets and scenes. The role focuses on achieving visually compelling
results while maintaining performance optimization for real time game environments.
You will work closely with environment artists, character artists, and technical artists to ensure that
lighting enhances the visual quality, mood, and storytelling of the game while meeting technical
requirements.
Key Responsibilities
• Create and implement lighting setups for game environments, characters, and cinematics.
• Optimize lighting for real-time rendering in game engines while maintaining visual quality.
• Work with art direction to achieve the desired mood, atmosphere, and visual style. • Set up light baking,
global illumination, and shadow systems.
• Configure render settings and scene setups for high-quality outputs.
• Collaborate with environment and asset teams to ensure assets are properly prepared for lighting and
rendering.
• Perform lighting and rendering optimization to ensure smooth performance across platforms.
• Maintain consistency of lighting across levels and scenes.
• Troubleshoot and resolve lighting or rendering issues in production.
• Support the team in improving render workflows and visual pipelines.
Required Skills & Qualifications:
• 3+ years of experience as a Lighting Artist, Rendering Artist, or similar role in games or animation.
• Strong understanding of lighting theory, composition, and colour theory.
• Experience working with real-time game engines.
Technical Skills
• Unreal Engine (time lighting and rendering)
• Maya / Blender / 3ds Max
• Rendering tools such as Arnold, V-Ray, Redshift, or similar
• Knowledge of Physically Based Rendering (PBR) workflows
• Experience with light baking, HDRI lighting, global illumination, and post-processing • Understanding of
scene optimization and performance considerations
Additional Skills (Preferred)
• Experience with stylized game lighting
• Familiarity with Substance Painter / Designer
• Knowledge of game production pipelines
• Experience working on mobile or real-time game projects
What We’re Looking For
• Strong artistic eye for lighting, mood, and atmosphere
• Ability to balance visual quality with technical performance
• Good communication and collaboration skills
• Ability to work in a fast-paced production environment
Portfolio Requirement
Candidates must submit a portfolio demonstrating lighting work in game environments or rendered
scenes, highlighting their ability to create mood, atmosphere, and optimized lighting setups.
What We Offer
• Creative Growth: Be part of a team shaping the future of mobile game art in the industry.
• Competitive Compensation: Attractive salary package and benefits.
• Dynamic Work Culture: Join a passionate team dedicated to creativity and innovation in gaming.
• Industry Exposure: Work with leading game studios and creators driving the stylized art movement.
Click on Apply to know more.