Flag job

Report

Realtime Technical Artist

Min Experience

0 years

Location

England, United Kingdom

JobType

Contract

About the job

Info This job is sourced from a job board

About the role

Framestore's Preproduction Services division enables filmmakers and showrunners to make early-stage, creative decisions that can then guide their entire production. We have over a hundred creatives, technologists and producers working across concept art, previsualisation, virtual production, in-camera VFX, techvis and postvis. Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible. The Role Technical Artists within our pre-production department sit at the intersection of art and technology, working closely with developers, visualisation, and VFX teams to create high-quality real-time content for feature films and episodic productions. As a Realtime Technical Artist, you'll work with Supervisors to deliver high-quality real-time assets in Unreal Engine, focusing on shaders, lighting, and particle effects. Collaborating with character and environment artists, you'll contribute to asset creation and look development while ensuring best practices in lighting techniques. You'll be involved in developing tools, optimising workflows, and ensuring the best possible visual output in Unreal Engine. This role is based in the office, with travel required to work at the studios and potentially abroad. This is a 6-month Fixed Term Contract position, with potential scope for extension. Unfortunately, we are not able to support international relocation or VISAs for this position at this time. What you'll do: Create high-quality 3D assets, built in Unreal Engine and in external DCCs like Maya or Houdini, modelling high poly, hard surface and organic forms as well as creating textures and shaders Working with Lookdev assets in Unreal Engine - you'll create photoreal assets optimised for VP workflows and VR - focussing on PBR workflows, realistic lighting and performance optimisation Create high-quality, photoreal environments with bespoke kits and marketplace content for Level design Create high-quality light rigs for realistic and cinematic content Collaborate with the Virtual Production TD team to benchmark, optimise and enhance performance in Unreal scenes and profile hardware (GPU, CPU, Network) Create and maintain clear and comprehensive documentation of workflows, processes and tools Develop in-engine tools to empower artists and increase workflow efficiency Help to create, maintain and document the Unreal pipeline

About the company

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

Skills

Maya
Blueprints
Level Design
Houdini
Python
Unreal
Concept Art
Lighting & Shading
Rendering
Lighting Techniques
Real-Time VFX