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AI Technical Artist - R & D

Min Experience

2 years

Location

Bengaluru, Karnataka, India

JobType

full-time

About the job

Info This job is sourced from a job board

About the role

We're on the hunt for a Research-Oriented Technical Artistsomeone who doesn't just use creative tools, but scripts them, bends them, and builds new workflows from scratch. This isn't about production pipelines. It's about pushing visual boundaries in Mixed Reality, through experimentation, custom rendering, and procedural creativity. If you love writing shaders, automating pipelines in Blender or Houdini, and dreaming up visuals no one's seen before, this one's for you.

Responsibilities

  • Prototype new visuals, effects, and rendering methods for MR.
  • Write custom shaders (GLSL, HLSL, OSL, Shader Graph, etc. ).
  • Script and automate workflows in Blender, Maya, Houdini, or similar DCCs.
  • Apply deep understanding of 2D/3D rendering concepts, lighting, materials, and post-effects.
  • Collaborate with developers and designers to bring ideas to life across MR devices.
  • Explore the visual language of MR, invent new aesthetics and interaction paradigms.

Requirements

  • 2 - 5+ years as a Technical Artist, Shader Artist, or Visual R& D Specialist.
  • Strong grasp of real-time and offline rendering fundamentals.
  • Proficient in scripting inside Blender (Python), Maya (MEL/Python), Houdini (VEX/HScript), or similar.
  • Ability to write and debug custom shaders.
  • A creative technologist mindset, experimental, curious, and cross-disciplinary.
  • Deep interest in Mixed Reality, spatial design, or immersive visuals.

Bonus Points For

  • Experience with MR frameworks (ARKit/ARCore/WebXR).
  • Procedural content creation (Geometry Nodes, Houdini networks, etc. ).
  • Familiarity with creative AI workflows (e. g. generative visuals, neural rendering).
  • Public portfolio, GitHub, ShaderToy, or custom tools you've built or shared.

This job was posted by Manasa Kamarthi from Flam.

About the company

Flam

Skills

shader
blender
maya
houdini
rendering
lighting
materials
post-effects
mixed reality
python
mel
vex
hscript