About the role
Game Developer (Unity) : 5+ Years
Location: Remote
Tech-Stack Focused JD
Build and deploy 2D/3D games using Unity3D/Unity Engine (C#) with strong grasp of game loops, physics, and rendering pipelines.
Integrate multiplayer networking (Photon, Mirror, Netcode for GameObjects) for real-time or turn-based gameplay at scale.
Implement AR/VR features using Vuforia, ARCore/ARKit, Kudan, Google Cardboard, HTC Vive, Oculus SDKs.
Design and manage in-app purchases & ads with Unity IAP, Prime31, Google/Apple IAP, AdMob, UnityAds, IronSource, AppLovin.
Create robust backend/game services with Firebase (Auth, Firestore, Cloud Functions), PlayFab, Node.js for live ops and analytics.
Optimize performance (memory, draw calls, load times) with Addressables, Object Pooling, DOTS/ECS, Burst Compiler, Profiler.
Develop reusable UI/UX systems using UGUI, TextMeshPro, 2D Toolkit, animations with Tween/DOTween.
Implement cross-platform builds (iOS, Android, Windows, WebGL) and handle store submissions, CI/CD (Git, Jenkins, Unity Cloud Build).
Apply game analytics & social integrations (Unity Analytics, GameAnalytics, Facebook/Twitter SDKs) for engagement and monetization.
Collaborate in agile teams, perform code reviews, maintain clean architecture & SOLID principles, and mentor junior Unity developers.
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