Ayelet Studio
Website:
ayelet.studio
Job details:
We are looking for a skilled and versatile 3D Generalist to join our team and help bring the world of Son of Thanjai to life. The ideal candidate will be comfortable working across the 3D production pipeline, from sculpting and character/environment modeling to texturing, materials, and lighting. You will contribute to creating detailed, high-quality, game-ready assets that fit the visual direction of the game and meet the demands of real-time production.
What You'll Do
3D Sculpting & Modeling
- Create detailed digital sculpts using ZBrush, Blender, or Maya.
- Create high-quality 3D models for characters, environments, props, and other in-game assets using Blender, Maya, or similar tools.
- Handle retopology and create clean, optimized topology for game-ready assets.
- Create UVs and prepare assets for texturing and material creation.
Texturing & Materials
- Create high-quality textures and materials using Substance Painter, Substance Designer, Photoshop, or similar tools.
- Develop realistic and visually consistent materials while following the visual direction of the game.
- Ensure textures and materials are optimized for real-time use.
Clothing & Character Assets
- Create clothing and character assets using Marvelous Designer or other suitable tools.
- Ensure character assets have clean, animation-friendly topology and are prepared appropriately for deformation.
Lighting & Rendering
- Create and implement lighting setups in Unreal Engine to enhance the mood, atmosphere, and visual quality of the game.
- Work with different lighting scenarios across environments and scenes.
- Produce high-quality renders for art reviews, presentations, and development purposes.
Unreal Engine & Game-Ready Assets
- Import, set up, and validate assets in Unreal Engine.
- Ensure assets meet the technical requirements for real-time rendering and in-game implementation.
- Identify and resolve issues related to materials, shaders, UVs, topology, and asset setup.
- Optimize assets while maintaining the required level of visual fidelity
You'd Be a Great Fit If You
- Have 2+ years of experience as a 3D Generalist, 3D Artist, or in a similar role, preferably in the game industry.
- Have strong hands-on experience in 3D sculpting, modeling, retopology, UVs, texturing, and material creation.
- Are proficient in tools such as ZBrush, Blender, Maya, Substance Painter, Substance Designer, Marvelous Designer, Unreal Engine, or Photoshop, depending on your area of expertise.
- Have experience creating game-ready assets and an understanding of real-time production requirements.
- Have a good understanding of topology, optimization, materials, lighting, and rendering.
- Have experience working with Unreal Engine and preparing assets for real-time implementation.
- Have a strong eye for detail, proportion, composition, and visual quality.
- Are comfortable working across different types of assets, including characters, environments, and props.
- Can take ownership of your work, incorporate feedback, and collaborate effectively with artists and other departments.
- Are able to adapt to evolving creative and technical requirements in a fast-paced game production environment.
- Are passionate about games, visual storytelling, and creating memorable worlds and experiences.
Click on Apply to know more.