Website:
simforge.ai
Job details:
Job Description – 3D Artist
Location: Panaji, (Goa)
Experience: 0–1 Year
Employment Type: Full-Time
Remuneration – CTC 2,85,000 Per Annum
Joining – Immediately
About the Role
We are looking for a creative and detail-oriented 3D Artist to join our SimScene team. The role involves creating, optimizing, and maintaining high-quality 3D assets for simulation environments, digital twins, gaming, and visualization projects. Candidates with experience in modeling real-world environments, architecture, roads, vehicles, and urban assets will be preferred.
About Simforge
SimForge is a San Francisco based tech company which has a unified platform for constructing simulation-ready digital twins of urban environments and generating large-scale synthetic datasets of Physical AI edge cases for training Autonomous Vehicle, robots, humanoids, smart cities etc. SimForge integrates two core subsystems: SimScene, which builds 3D assets and HD maps from aerial and dashcam imagery, and SimCloud, which orchestrates large-scale simulation runs and synthetic data generation across GPU clusters.
Key Responsibilities
- Create high-quality 3D models, textures, and materials for simulation and visualization projects.
- Develop environment assets such as buildings, roads, street furniture, vegetation, traffic signs, traffic signals, and other urban elements.
- Create optimized game-ready assets while maintaining visual quality.
- Generate UV maps and apply PBR (Physically Based Rendering) materials and textures.
- Optimize 3D assets for real-time applications and simulation platforms.
- Work with aerial imagery, reference photos, GIS data, and LiDAR-derived data to create realistic assets.
- Perform asset cleanup, mesh optimization, and Level of Detail (LOD) creation.
- Collaborate with mapping, simulation, and engineering teams to ensure asset quality and project requirements are met.
- Follow project standards, naming conventions, and asset pipelines.
- Participate in quality reviews and implement feedback efficiently.
Required Skills & Qualifications
- Bachelor's degree or diploma in Animation, Multimedia, Game Art, Design, Architecture, Engineering, or a related field.
- 0–1 year of experience in 3D modeling, game art, visualization, or simulation projects.
- Good understanding of 3D modeling principles, topology, and mesh optimization.
- Knowledge of texturing, UV mapping, and material creation.
- Understanding of lighting, rendering, and scene composition.
- Strong attention to detail and visual quality.
- Good problem-solving and spatial reasoning skills.
- Ability to work independently and within a team environment.
Preferred Qualifications
- Proficiency in Blender, Maya, 3ds Max, or similar 3D content creation tools.
- Knowledge of Unreal Engine or real-time rendering workflows.
- Experience creating assets for simulation, gaming, AR/VR, or digital twin projects.
- Understanding of PBR workflows, texture baking, and material optimization.
- Experience creating LOD (Level of Detail) models and performance-optimized assets.
- Familiarity with LiDAR, photogrammetry, or geospatial data workflows.
- Experience with architectural, urban, transportation, or city-scale modeling projects.
- Knowledge of asset export pipelines for Unreal Engine, Unity, or simulation platforms.
- Basic scripting knowledge (Python, Blender scripting, etc.) is a plus.
Technical Skills
- 3D Modeling
- UV Mapping & Texturing
- PBR Material Creation
- Asset Optimization
- LOD Creation
- Scene Assembly
- Real-Time Rendering
- Mesh Cleanup & Retopology
- Photogrammetry & LiDAR (Preferred)
- Unreal Engine Workflow (Preferred)
What We Look For
- Strong artistic and visual design sense.
- Passion for creating realistic and optimized 3D content.
- Ability to learn new tools and workflows quickly.
- Attention to detail and quality-focused mindset.
- Good communication and teamwork skills.
- Interest in simulation, digital twins, gaming, autonomous driving, and visualization technologies.
Click on Apply to know more.