Flecks Labs
Website:
fleckslabs.com
Job details:
Flecks Labs is a Hyderabad-based game studio building and scaling Roblox titles: anime ARPGs, simulators, and more. We're looking for a 3D artist who plays Roblox seriously and can build both the worlds players explore and the assets they chase.
What you'll do
- Build stylized 3D environments for new and live Roblox titles: hub worlds, combat zones, dungeons, and themed biomes
- Create modular environment kits (buildings, props, foliage, terrain pieces) that the team can reuse to ship new zones fast
- Handle set dressing, lighting, skyboxes, and atmosphere in Roblox Studio so each zone has a clear mood and identity
- Design level visuals that guide players: landmarks, readable paths, and clear landmarks for quests and bosses
- Create characters, weapons, pets, and collectibles with clear rarity tiers for gacha and live-ops drops
- Build assets that hit Roblox's performance limits (poly counts, texture budgets, streaming, mobile) without losing visual punch
- Own the first-impression visuals: the lobby, the starter area, and the first five minutes of the player's journey
- Work with designers and engineers so assets and zones drop into the game cleanly, with no rework
- Tear down top Roblox games and pull out what makes their worlds and art style work
- Ship seasonal events, limited-time maps, and themed updates on a regular cadence
What we're looking for
- 1+ years making 3D game assets, ideally for Roblox, UEFN, or mobile
- A portfolio that includes environment work (scenes, modular kits, or full zones), not just props or characters
- Strong Blender (or Maya/3ds Max) skills: modeling, UVs, texturing, and a clean export pipeline into Roblox Studio
- Comfort building and dressing levels directly in Roblox Studio (terrain, meshes, lighting)
- Strong sense of composition, color, and silhouette in stylized or low-poly work
- Understanding of optimization: LODs, modular reuse, mesh and texture limits, draw calls, streaming
- Real fluency in Roblox as a platform: its art conventions, what reads well on small screens, and what the audience responds to
- You play a lot of games and can explain why a world or asset looks and feels good, not just that it does
Nice to have
- Rigging and animation, especially combat animations and idle loops
- VFX experience (particles, skill effects, ambient effects) in Roblox Studio
- Experience with gacha, battle pass, or live-ops content cadence
- Anime/manga literacy, since much of our audience lives there
- Basic Luau or Roblox Studio prototyping
Click on Apply to know more.